Big Eyes, Small Mouth, or BESM, is GUARDIANS OF ORDER’s flagship publication — the . your game into an adventure in the Sailor Moon RPG universe. Download BESM – Sailor Moon RPG & Resource Book. The Sailor Moon Role-Playing Game and Resource Book [-. 1 . The Sailor Moon anime universe contains an enormous volume of information in Zﬂfl television.
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Using the rules of the Sailor Moon roleplaying game and the stats as they are provided, you can recreate the events of the television series exactly as they appeared on the screen. This section, like the plentiful use of art throughout the rest of the book, illustrates yet again the huge advantage which Guardians of Order has here: In any case, the world of Amber has been twisted and distorted in any number of interesting and original ways.
A simple vehicle construction system? These tended to have less depth, and the selection of titles was weird and a little random. Guardians of Order Cost: R season -based “Where’s Rini?
That game was kinda neat too but salor did not get a lot of time to use it. And this also goes back as far as their little grey book, too: In my opinion all of that had something to do with it, but when you boil it all away, Zelazny based his world on strong mythological archetypes.
The resulting charts can be used to actually randomly generate a yoma — or you can use the charts as a quick reference for designing your own basic yoma packages.
Books Sailor Moon in North America. Any fan of the Sailor Moon TV show would definitely enjoy the book just for its reference purposes. Anyone with young daughters or nieces who they would like to get interested in roleplaying could probably do mon wrong mokn giving them a copy of this book as a birthday or Christmas present. I approached each of these books with a certain degree of doubt: To attack successfully, the attacker must have rolled a higher number than their opponent, taking into bedm attributes and defects.
It set out suggestions for playing time 1 hour sessions of 3, for exampleplot suggestions, and character creation. Why would you want to? Some have theorized that this was brought about because of the unreliability of the narrator in the original Amber books was bssm really telling the truth? It also was problematic for what little shreds of game balance the rules had, and among other things there were combat skills that were effectively redundant with certain Attributes.
It can be found at the following link, should anyone be interested: You can probably guess how I feel about the idea of a Tri-Stat Evangelion game. Nor is there any system better built than the TriStat System to function as an introduction to roleplaying.
It seemed like a good idea at the time, but in hindsight was a strange step to take, particularly with the implementation they chose. For their original works they made good use of art from talented fan artists with a few misstepsand by and large their books were very pretty. You are commenting using your Facebook account. I have already considered several interesting possibilities including one in which the Sailor Moon manga and anime series are a set of propaganda films distributed by the evil Sailor Senshi, while the truth is that the Negaverse is fighting to protect our world from their machinations and eventual domination.
If you bought the Sailor Moon RPG first, for example, you could go out and buy Big Eyes, Saolor Mouth and use the attributes there to expand the scope and depth of your game. Sure, you can run Sailor Saikor without owning this book. The basic set up of character creation was that every official character mion given three pre-set stats Body, Mind, and Soulas well as attack and character bonuses.
Volume 1 assembles and presents every single monster which the Sailor Scouts face down during the first two seasons of the show. Still, it was fun. I had no worries about the game itself which uses a specially modified version of the TriStat engine used bfsm Big Eyes, Small Mouthbut with the source material: With this information you of course get a standard monster manual entry for every yoma, but you also get a strategy section on how they can be defeated, and also adventure hooks on how to design a story around them.
There are people working on new anime-inspired RPGs are creating all kinds of amazing things, including things I never would have thought of myself. Those archetypes are extremely resiliant to massive amounts of change, and indeed, have been subject to thousands of alterations over the course of human history.
As a consequence, it kind of goes without saying that I have strong opinions on Guardians of Order. BESM always had Attributes and Defects to change virtually any number on the character sheet, making it pretty easy to pump key things up ridiculously high. The left-hand pages are plain white with a border which is evocative of the character type in question a rose is in each corner of the border in the Knight Character Diaryfor example.
After the first die roll, the GM set how many character points an original character would be given. The best part of this section, in my opinion, are the charts which statistically break down the yoma — by who controls them, what attacks destroyed them on the TV series, their type, and their gender.
Even so, BESM became the standard in anime-inspired role-playing games, and GoO began producing supplements and licensed games. So many memories… it was my primary gaming system for a long time. MacKinnon seemed to be one of those proud Mac users who loved to abuse the Black Chancery font for some reason.
Kind of ranty too. Although I find its system to be tremendously innovative, what draws me back to the game time and time again is the setting. OAVs are really hard to find. In Method A the GM gives everyone the exact same number of stat points.
MacKinnon is proudly Canadian, which matters to the story a lot more than it probably should. Hellsing and Trigun at least made sense in terms of their ability to sell, but the only explanation I can come up with for the Dual: The facing pages, on the right side, takes advantage of the rich wealth of artwork which is available to GoO for this game line in the form of animation stills — the entire page is taken up by a grey-muted image again, appropriate to the character type.
No such problem here. My first encounter with GoO was in the late 90s when I stumbled across the original gray Big Eyes Small Mouth book at a local game store. People who would never see and would never consider buying such a roleplaying game, will see and perhaps even buy this book. For an explanation of where these reviews came from and why you can no longer find them at RPGNet, click here.
I think for me Guardians of Order will ultimately be the anime version of Palladium Books.