Swordmages were powerful arcane spellcasters who blended martial combat with magic, often but not always elemental in nature. Ancient traditions of. Note: After I finished this guide, I saw that it could work as a hybrid Swordmage| Cleric, although you have to cherry-pick powers from two classes who aren’t. Swordmages apply the arcane arts to melee combat. The combat skills they possess are enhanced by the magic they wield. The flourish of a.
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Anyway, hammer fighters are better in that respect, and paladins start swordage two more surges, even if Con is not secondary. Your melee skills are most important, but you also have attacks that can hit multiple creatures or injure creatures at range. In fact, Swordmage has an advantage here, since a lot of his encounter powers can be used with Aegis of Assault.
Dimensional Warp U2 Great for getting an ally out of a tight spot, or getting a Striker into position.
If you want to discuss contents of this page – this is the easiest way to do it. You haven’t written for either of these yet, but regarding the feats Improved Swordbond and Distant Swordbondit should be noted that even though Distant Swordbond is really just a better version of Improved Swordbond at a higher tierit does not have Improved Swordbond as a prerequisite.
Posted By Morrus Friday, 28th December, Prior to the November updatewhen the swordmage became unconscious, Swordmage Warding’s bonus to AC was lost until taking a short or extended rest.
Swordmages are smart, strong bastions of defense whose art is embodied by their swords. Swordmages favor deities of magic or skill. Greenflame Blade AW 1 This power is nice for its automatic minion slaying.
Strange way of being sdordmage defender, hey?
A work in progress, but critique away! Fear No Elements U2 Gain an elemental resistance. Especially confronted to Fighters. All swordmages have the class features described below.
So don’t try posting here. But that’s only if you want to take advantage of also using a light blade–it doesn’t seem like you get many OAs or combat advantage that often to make the feat investment worth-while.
The other ones do not. Astral Thunder Blade D29 Stun enemies! Our first ability boosts go to our main saordmage and Wisdom. Uses an Immediate action, though, so be careful.
Grasping Ensnarement – Slows an enemy ndd use your Aegis on. Not to mention that the fighter gets to add his wisdom bonus to the hit chance. Damage is a bit low, but it has an interesting secondary effect. Bane Blade D19 Good damage to a single target, and add more damage against a creature type.
Swordshock E17 4r damage to a single target, but no secondary effects. Your final ability boosts bring your aegis’ range to nine squares, and your new feat lets you get tarrasque plate armor. We’re talking 4e mechanics here, not ToB.
Beacon Blade D9 Low damage, but inflicts blinding swwordmage prevents the enemy from using invisibility or hiding. A good Strength lets you take advantage of assault swordmage powers giving you some added offense and keeps your basic attack decent.
It’s no book – it’s an actual online database of all the 4E crunch that’s out so far except maybe books that came out this month – they update the last Thursday of each month, I think. Corrosive Ruin E3 Not as swordmag as Flame Cyclone, although it targets a different defense Fort instead of Refwhich makes it sort of useful, but Magical barriers of force swirl around you, protecting you from harm.
PhoenixInferno Hong Kong Posts: A lot of monsters are vulnerable to radiant damage, so we can now exploit that without having to take such powers ourselves.
Not to mention that minotaurs no longer work that way. And a dead Defender isn’t going to be defending anybody.