“And I absolutely adore Hollowpoint. I have been playing RPGs for a little over 10 years now, so many different systems, different genres, etc. I’ve never played a. Hollowpoint, by VSCA, “is a role-playing game that uses a novel engine to generate fast on-the-fly violent action at the drop of a hat, brought to. The RPG of superior agents carrying out missions by any means necessary. INTRODUCTION. Hollowpoint is a complete and mechanically.
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I have been playing RPGs for a little over 10 years now, so many different systems, different genres, etc. Leisure Games in the UK. A successful hit means that the target takes an effect. Both examples are well presented and really help make clear how the system works.
As well, there are several pages of agency Field Guides on various topics shotguns, pistols, first aid, etc. Hhollowpoint are powerful, unique and decidedly independent. That dice pool can raise or lower through additional options. Posted by Lowell Francis at 8: The mission must be completed.
Legends of the Guard series; he also wrote the DC mini-series Flashpoint: Hollowpoint could easily emulate battles between werewolves and vampires. Latest posts by GM Chris see all. Like the previous example, Changeling would also focus on a form of Courtly politics. So a roll of 2,3,3,3,5,5 leaves two sets: The GM looks at the various complications so they can kick the game in that direction during the session.
Hollowpoint has been nominated in three categories for the ENnie awards: It begins with mission-building. I supported because… “Auntie Olive underwrote my lazy butt and supported for me. I think it would be hard to capture the speed and stakes of these situations with another system.
The authors use their words precisely. A near-future game might be brightly lit and razor sharp or it might be dirty, liquid, and contaminated. Players roll and cause general effects, which allow them to escape by applying violence and fear.
Hollowpoint offers some advice for handling that story telling and strategies for working those dice. I mean it can’t be a commentary, can it, that the introduction sets up the players to be heartless and remorseless killers and then cites Gault’s “Some Remarks on Slaughter” and Grossman’s On Killing. Complications can be can be anything from your agent sleeping with the target being investigated, to having sworn revenge against an ally, to being the real traitor behind the scenes.
Later if they run through those they could bring in their grog. The template skills are:. Lastly, each Agent — though a hyper-competent bad-ass — may create an optional Complication. Hollowpoint seamlessly blends genre and system.
My gamer wife read through the rules and came away with admiration for the precision and design. They also run a brisk mail order business. Any character has six skills. Burning an abstraction means hollowpolnt flashback, narrative interlude, or the like. The authors provide three very different mission examples to help referees get a handle on the process. While the authors offer some holloowpoint typographic and design flourishes, nothing gets in the way of the reading.
The implication is the wearing down of defenses, suppression of response, and progress towards goals. A GM might go the other direction and skip the humanity. Hollowpoint suggests a session as a complete story- with characters lost throughout. But more fun comes in with a limited group resource — the Teamwork Pool. Add tags Tags separate by space: Marshall have tapped into a real understanding of the competence mythology, by picking up the ball where other games have dropped it.
As the mission presses on, the GM adds more dice for each succeeding conflict. They dress well, like nice things, drive powerful hollowpoknt, wear matching dark suits, use state-of-the-art firepower, and always take everything in stride. But where Fiasco possesses a gritty, run you through the mud tone, Hollowpoint maintains clinical detachment.
Tags separate by space: The second borrows more from In NomineThe Prophecyand Legion in a tale of divine enforcers trying to keep down fallen angels. Hollowpoint takes another approach — abstractly modeling player actions through dice and narration. Burned Traits are always replaced at the beginning of the next session, usually with something completely new — hopefully representing the mission just completed. Traits are a mechanical one-time bonus in play and also a hook for the stories a character wishes to tell.
Hollodpoint the back cover: Taking too many will cost everyone in the long run, and perhaps even the glutton in the short run.
Done after hearing the mission, it makes this mission personal in a way unknown to the other players, only to that player and the Ref. And betrayal’s allowed- but only if as a swift exit from the game.