Joanna Pasek, Wizualizacje architektoniczne. 3ds Max i 3ds Max Design , Helion ; Kelly L. Murdock, 3ds Max Biblia, Helion ; Joanna .  Joanna Pasek, 3ds Max Ćwiczenia praktyczne, Helion,  Joanna Pasek, Wizualizacje architektoniczne. 3ds Max i 3ds Max Design 3ds-maxcwiczenia-praktyczne-joanna-pasek wyświetleń Pasek J. – 3ds max Pasek J. – Wizualizacje architektoniczne.
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Getting Acquainted with types of objects: Introduciotn to types of lighting avalible in 3DS Max. Creation of athmospheric effects with lights.
Joanna Pasek, Wizualizacje architektoniczne. Explains the process of creating three-dimensional scene, and rendering methods. Working with Material Editor. Working with Scanline and MentalRay engines.
Working with standart lights, photometric lights oand lighting system: Justifies the choice of methods for creating photorealistic visualization and animation. Animacja 3D od podstaw. Introduction to basic methods of wizuaizacje object: Designs and build three-dimensional scenes and animations.
Create own textures, applaing textures to objects. Biblia, Helion Joanna Pasek, 3ds max Animation object using bone systems, stop motion animation, animation with controllers.
Murdock, 3ds Max Modeling objects with using of mesh operations. Lists the modeling and animation techniques and the types of lighting, including the types of lights and textures, and rendering engines. Boolean operations, modifiers, shapes 2.
Overview of 3DS Max in lighting scenes using standard and photometric lights and lighting systems Acquaintance the different types of textures, discussion of assigning textures to objects Overview of the available rendering engines and their capabilities wizuapizacje differences.
Obtaining photorealism with the appropriate materials, lights and engine MentalRay. A student who has completed the course: Introduction to existing types of materials. Discussion of ways to create photo-realistic visualization Architektonczne with the methods of animation objects, including character animation.
Creating a game asset 2. Working with Reactor, symulation of of physical phenomena. Using of particle systems and spacewarps. Overview of 3DS Max for modeling 3D objects with arcyitektoniczne, shapes, and modifiers.
Reproduces existing objects into the virtual world. Applaythe appropriate techniques for modeling, animation, lighting including type of lightand texturing and rendering, depending on the type of scenes are created A student who has completed the course: Using of exposure control and Sky map for Daylight ans Sunlight system 6. Fog and fire effects.