LOST MINES OF PHANDELVER PDF

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Hello, folks! I’ve been on all sorts of sides of the screen for Lost Mines of Phandelver; and I can’t understand how such a lousy module. Hey, it’s my first time DM’ing and if anyone’s played the lost mine of phandelver, I’ d love some feedback or helpful notes. Thanks:). Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance.

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As the adventurers travel throughout this area, they might stumble across hungry beasts, greedy bandits, or vicious monsters.

This includes the very first fight, in which several goblins ambush the party: Where do you want to go? Awarding Experience Points Divide XP equally among the characters if the party defeats the bugbears. If the characters are wearing scarlet cloaks taken from elsewhere, the bugbears assume that they serve larno. The shop was in the southeast part of Thundertree.

In addition, King Grol posts sentries to drive off intruders who get too close. The doors are reinforced with heavy iron bands, and thick shutters protect the windows. They wait until someone approaches the bodies and then attack. Arrow slits in the castle walls are 10 feet above the outside ground level, 4 feet above the interior floor level, 8 inches wide, and 4 feet high.

Divide 1, XP equally among the characters if the party deals with the ores and the ogre. For example, my party completely skipped Thundertree. Goblins in nearby caves ignore the sounds of fighting wolves, since they constantly snap and snarl at each other.

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The Cragmaw tribe is so named because each member of the tribe sharpens its teeth so they appear fierce and jagged. If the bugbears are dispatched, Droop tries to ingratiate himself with the party. The creature, lured by a faint magical effect emanating from the crevasse, was occupying the area when the Redbrands moved in. Developments No monsters or villains are found in this area, but the ruffians in area 2 take notice if the characters make a lot of noise here. Cragmaw Hideout The Cragmaw tribe of phsndelver has established a hideout from which it can easily harass and plunder traffic moving along the Triboar Trail or the path to Phandalin.

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Run this encounter as the characters are leaving one of the locations in the town.

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Awarding Experience Points Defeating the goblin ambushers and finding the Cragmaw hideout completes a story milestone. Though the wyverns never returned, other creatures lair here from time to time. The pit trap in the middle of the hallway is hidden under a false floor consisting of loose stone tiles laid atop breakaway timbers. Dealing with Agatha If the characters are respectful and polite, Agatha can be persuaded to help them with a successful DC 15 Charisma Persuasion check.

If the characters ask Reidoth about Wave Echo Cave, he will not divulge its location but will offer to guide the party there in exchange for a favor: You can make out several passages that open up offthe larger cavern, and what looks like a deep pit or crevasse in the floor.

This term refers to the adventurers run by the players.

If the characters burst into the room, they automatically surprise pnandelver occupants. The thicket in area 2 is impenetrable from the west side of the stream.

A stack of coins and trinkets is heaped upon the tabletop between them. Its shelves stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations.

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A character next to the bridge can discern that the construction is faulty with a successful DC 15 Intelligence Investigation check. Divide XP equally among the characters if the party defeats Hamun Kost and his zombies.

Fell magic, deadly monsters, and cruel local rulers are all perils that you face when you travel in the Forgotten Realms. Roleplaying and Inspiration One of the things that you can do as the DM is reward players for roleplaying their characters well. Their bloated bodies are puckered and blistered, and appear to have been mauled by a large animal.

Please enable JavaScript to get the best experience from this site. The Redbrands have since expanded the cellars to suit their own purposes, adding slave pens, workshops, and barracks.

The proprietor is a short, friendly young human male named Toblen Stonehill. During the course of the adventure, the characters will advance to 5th level.

A snared creature can take an action each round to attempt to break free with a DC 12 Strength check, or it can try to cut its way free by using a light losst that deals slashing damage.

Secret doors are made of stone and blend phandelevr with the surrounding walls. The bad guys took him to a small safe house inside the forest. The DM plays monsters. If the characters make a lot of noise in the cottage, the dragon hears them and steels itself for a pf. Confrontation If the characters confront the Redbrands at the Sleeping Giant, read: